When it comes the “rhythm music genre,” aspiration holds the key to the Guitar Hero franchise. Smith professor Steve Waksman explains, that Guitar Hero isn’t simply about keeping up with a game: “You’re keeping up with specific songs, by specific artists, who are marked as heroes.”
This meshes with the somewhat contradictory guitar-hero idea, which is hierarchical (the hero is better than you) but also implies more of an invitation to join in (start your own band) than, say, classical music does. That is probably part of what makes the guitar such a potent symbol, even as music making itself has gotten steadily more digital: once an emblem of modern sonic rebellion, the guitar now represents a kind of tradition and a “way of making music that’s more physical,” Waksman says.
Yet, no matter how good you may get at Guitar Hero, if you decide to take up the real instrument at some point, you’ll be starting from scratch. This isn’t to say that Guitar Hero doesn’t require the steady acquisition of a measurable skill. It does. It’s just not a skill that involves creating music.
Read the whole story.
Our talks with gamers fall right in line with this thinking. For them,
there is fine mix of skill, sociability and competitive nature that
comes into play with their choice of Guitar Hero. That includes statements from some LaGuardia high school students. This is less about musicians, than it is about social
networking.
(Image from Dr. Snafu.)
Recent Comments